Part 1: Unit 2 Topic A and B Test Reflection (Functions & Statistics)
A. Evidence of Your Best Thinking
Select two questions from your Unit 2 test that best show your thinking.
I chose Critical thinking Question 1 as evidence of my best thinking because it shows how I can apply critical thinking and math skills to real life scenarios. I took into account many factors that were realistic in the real world.
I chose Functions Question 3 as evidence of my best thinking because it proves that I can recognize functions and match them to another visual representation.
B. Skills Reflection
Complete each sentence honestly and thoughtfully.
Throughout Unit 2, I improved the most at using different representations of functions.
One skill from this unit that I still need to work on is changing the form of functions.
The biggest challenge for me on this assessment was not rushing over some small things.
One strategy that helped me on this test was skipping hard problems and doing them later.
Part 2: Goal Reflection & End-of-Semester Check-In
A. Looking Back at Your Last Goal
Last unit, you set this goal: Write my work out neater and clearer.
How well did you work toward this goal? Somewhat
What helped you make progress toward this goal? Practicing using the homework and several class activities.
What got in the way of this goal (if anything)? Time limit on some tests and activities.
B. End-of-Semester Self Reflection
List three strengths you have shown last semester: Critical thinking, collaboration, thinking of ideas.
List three areas you still want to improve: Clear communication, clear ideas, creative learner.
C. New Academic Goal Moving Forward
Complete all parts:
In the next unit I want to try to understand the in depth parts of the unit.
What might get in the way of this goal? Sometimes it is hard to understand concepts.
What will I do if I get stuck or need help? I will ask for help, or search online.
My story was about creating a restaurant. It modeled the creation of a business and the economical challenges. 2. I am proud of the in depth story ideas and precise calculations, because it shows my dedication this project. 3. The hardest part of the process of creation of the piecewise was thinking of ideas how the function can go down. 4. I would revise the story, to make it more realistic. This would happen by thinking of new ideas and trying to make it more realistic. 5. This helped me better understand the multiple real life applications of piecewise function.
In this unit, we learned what makes a relationship healthy and analyzed some relationships. In our project, we presented our analysis of a fictional relationship and explained the influence it has on our idea of relationships. In my project, I analyzed the relationship portrayed in the movie La La Land. The relationship is mostly healthy, but shows some miscommunication and unhealthy power dynamics. In this unit, we also learned about consent, the difference between flirting and harassment, and also multiple characteristics of unhealthy relationships.
In the Water Polo unit I learned a lot. At the beginning, I was having a hard time getting and using the ball to score. However, after some practice, I am now able to effectively handle the ball.
In the Outdoor Invasion Games unit, I initially struggled with dribbling the ball and shooting on target. Now, after much learning, I am able to shoot the ball and dribble very well.
In unit 2 of health, I learned about different types of mental illnesses and the stigmas around them. I used to think that mental illnesses made the patients violent or uncontrollable. I also thought that there was no cure to mental illnesses. I thought mental health meant how much someone is affected by mental illnesses.
How my thinking changed
However, after the unit, I now know that all mental illnesses are curable. I also know that mental illnesses cause more harm to the person with it than others. People with mental illness do more harm to themselves than others. Now I know that mental health is the emotional and psychological well being of someone. I used to think that mental illness patients are dangerous, but after the unit, I now know that they are not harmful but they need help from us to recover.
Why my thinking changed
My thinking changed because of the many examples that proved the misconceptions I had wrong. For example, I thought mental illness victims are violent. However, after learning that only a very small percentage of mass shooters have mental illnesses, I changed my perspective.
In ELA Unit 1: First Contact, we learned about grammar and other concepts like imagery and connotation. We reviewed the parts of speech and their functions, linking that with connotation and imagery. One thing I learned is that imagery is not only visual, it encompasses all five of the senses. These are some of the things I’ve learned about language, communication, and writing this unit.
The most important piece of evidence I have is my alien article, because it shows my ability to use grammar, which means that I know how to explain it, which means that I can understand grammar. Another important piece of evidence is my annotated paper of the paragraph, because it also shows my abilities to understand and identify grammar.
Hypothesis: This app will help me achieve my wish by increasing my productivity by removing distractions from technology.
Three outcomes from using the app: 1. I am more productive and complete more work each day 2. I sleep earlier because I am more productive 3. I am less stressed because I complete more work
Baseline metrics: My feelings about my stress, how much work I am getting done each day, will also use the metric of tech use.
Baseline 1: I feel like I am less stressed than before I used this app. I have been showing less symptoms of stress lately.
Baseline 2: I have been more productive, doing 2 assignments a day instead of 1 ever since this new app.
Baseline 3: My screen time average for each day dropped by more than 30% this week after using this app.
Screenshot
Part 2 Functionality
One Sec offers several key features designed to reduce digital distractions: app access blocking, guided breathing exercises, usage time tracking, and website intervention tools. These features work together to help users minimize time spent on potentially distracting applications.
During my testing period, I relied most heavily on the app blocking feature, which effectively prevented me from accessing distracting apps when I needed to focus on schoolwork. The data shows just how effective this was—in the last 24 hours alone, One Sec prevented me from accessing apps 13 times and saved me 54 minutes that would have been lost to distractions. Overall, my screen time decreased by 31% while using the app.
One specific example demonstrates the app’s effectiveness: when I was about to open a distracting app, One Sec intervened with its blocking feature. After taking the suggested deep breath and reflecting on my app use, I made the conscious decision to return to my work instead. The breathing exercises, while available, proved less relevant to my specific goal of completing daily assignments without distraction.
One Sec successfully delivered on its core promise to reduce app usage, which aligned directly with my WOOP goal of minimizing distractions to complete daily work. However, a significant limitation I discovered is that One Sec only functions on mobile devices, leaving computer-based distractions unaddressed—a gap that could undermine the app’s effectiveness for students who work across multiple platforms.
The testing period provided clear evidence that One Sec effectively supported my WOOP goal of completing all daily work within the same day. Over the course of my evaluation, I successfully achieved this goal for three consecutive days—a significant improvement from my baseline, where I typically only completed work partially.
My three measurable outcomes all showed positive results after using the app for 7-10 days:
Stress Reduction: I experienced noticeably lower stress levels compared to my baseline measurements. The reduction in digital distractions allowed me to focus more effectively, which decreased the anxiety I previously felt about incomplete assignments.
Increased Productivity: My daily assignment completion doubled from an average of 1 assignment per day to 2 assignments per day. This dramatic improvement directly correlates with the app’s ability to block distracting applications during work periods.
Reduced Screen Time: My average daily screen time decreased by more than 30% during the testing week, confirming that One Sec successfully addressed the root cause of my productivity challenges—excessive phone usage.
The app’s intervention system proved particularly effective in breaking the automatic habit of reaching for my phone during work sessions. By consistently blocking access to distracting apps and providing brief moments for reflection, One Sec helped me maintain focus long enough to complete entire assignments rather than leaving them partially finished.
A young demographic is good for this app because most young people use websites and apps more often than people of other ages.
Design
One Sec employs a minimalistic, modern design aesthetic that closely resembles Apple’s native app interface. The predominantly dark color scheme and concise layout create a clean, professional appearance that’s intuitive to navigate. This design choice appears intentional—by mimicking familiar Apple design patterns, the app feels integrated into the iOS ecosystem rather than intrusive.
The business model follows a freemium structure: users can block one app for free, but premium subscription unlocks unlimited app blocking and additional features. This approach allows users to test the core functionality before committing financially, which likely increases user retention and conversion rates.
Psychologically, the app’s design creates mixed but ultimately positive behavioral responses. Most of the time, I felt motivated to continue working because the clean interface and successful blocking reinforced productive habits. However, the app occasionally generated frustration when I wanted to take legitimate breaks, highlighting the tension between restriction and user autonomy. Despite these moments of frustration, the combination of effective results and appealing visual design encouraged continued use—the interface truly was ‘eye candy’ that made the blocking experience more pleasant.
However, the app’s design revealed an unintended consequence: its blocking system sometimes prevented necessary communication when I needed to contact people through blocked messaging apps. This suggests the app’s binary blocking approach, while visually simple, may be too rigid for real-world usage patterns where the same app serves both distracting and essential functions.