Wellness Vision Board for Highschool

Organization

I organize my time and plan ahead to make sure that I allow enough time to get everything done.

Stress Resilience

I respont to changes in my life with a positive attitude.

Healthy Relationships

I feel good about the amount of trust, respect, and honesty that exists in all of my relationships.

Rest and Play

On a regular basis I get enough rest to energize myself.

Handling Emotions

I have a solid and healthy sense of confidence in myself.

Spirituality

I forgive others and I forgive myself.

School and Work

I am satisfied with the way I pay attention, participate, and prepare homework for my classes, extracurriculars, volunteer work, or job.

Care for the Body

I determine what is right for me, in terms of weight and appearance, rather than letting my peers or the culture determine that for me

WOOP Goal 2

The Wellness compass Statement I chose to work on is: “I am able to identify and end an unhealthy relationship when I need to.” I chose this statement because I am going to highschool next year and I need to be able to identify unhealthy unessential stress I will face in the future.

If I successful achieved my goal, the best outcome is that I can have honest conversations without worried about my friend telling it to other people, I can have friends that has similar values with me so I can have less argument, and I can have more supporting friends that we can support each other to become better.

The obstacle is that I always think too much about others’ feelings and ignor mine, so currently I am trying to focus more on my feelings and thoughts, finding advice from adults that I trust, and I am watching youtube videos that teaches me to identify unhealthy relationships and how to maintain healthy relationships.

Mental Health Unit Review

During the Mental Health Unit in Health Class, we learned that phone addiction is due to our feeling of wanting more than enjoyment, seeking without satisfacation, and in this post, I am going to reflect on the most important ideas I learned in this unit.

Reflect on My Top 3 Personal Values:

Connection

The use of technology allows me to connect with people far away (another city, another country).

The use of technology might interfere with my connection with people around me because I might be too attracted by people on the internet and ignore people around me.

Physical Health

The use of technology allows me to learn more about different types of sports that I might not have learned about without technology.

The use of technology might interfere with my physical health by attracting my attention and I will be lazy to do exercises.

Justice

The use of technology allows me to see other people’s perspective and learn more about justice.

The use of technology might interfere with my justice by providing other people’s perspective that is harmful, and they might change my thoughts.

My current use of technology aligns with my values because while I go online to seek connection, I avoid addiction by prioritizing time for exercise and balance. However, when tech use conflicts with my values, it can harm mental health, fostering stress and dissatisfaction. Through reflecting on my top values, I’ve gained awareness of how technology impacts them, reinforcing the importance of intentional use to sustain well-being and avoid the pain of misalignment.

Stigmas

I used to think that its weird when people think mental conditions are not actually diseases, but after this unit, I learned that the misunderstanding happens because of the common stigmas among people with mental conditions.

Definition – A negative stereotype among a certain group of people.

Causes – There are many causes that can lead to stigmas, and it can be formed when theres a villian with mental illness in either movies, books, or comics. These types of works can create a stereotype such as “People with mental illness is very dangerous”, “People with mental illness is crazy”, which can lead to discrimination and misunderstanding among the group.

Solution – Some solution for removing stigmas are: Improve education to make people aware that the descriptions in movies and books is not always correct, and people can create interviews/documentary to reveal the real life of people with mental illness.

Anxiety

How to Manage Anxiety while using social media

Educate About Social Media

– Teach students about the realities of social media, including how imagesΒ can be manipulated and that online personas are often curated.

Limit Usage

– By restricting the amount of time spent on social media, you can reduce exposure to stressors, negative news, and comparisons. This helps prevent feelings of overwhelm and allows you to focus on real-life interactions and activities that bring joy.

Wellness App Review-DayToDo

My goal is to get more organized so that I can have time to do what I want. I had used a lot of organization App but most of them is just like a to-do list and it cannot show you a monthly report about what you did, but the App “DayToDo” can track your everyday progress which make me feel motivated because I can see how persist I am.

Functionality

The DayToDo app is designed to make managing tasks easier, just like the proper to-do list, once tasks are added, users can check them off as they complete them. But the difference is, the app not only records when tasks are done but also provides feedback through cute expressions. The more tasks you complete, the happier the expressions become, add more fun when completing the tasks.

However, sometimes it is a bit laggy, and many advanced features require money, which is not that convenience for students that can’t purchase or have bad wifi at home.

There is also a Month tracker that tracks how you do in the month. With the month tracker, you can see how you did overall in this month which can give you more confidence as more smiley faces fill up the calander.

Usefulness

This app supports my personal wellness goals by helping me stay on track with my tasks. When I complete my to-do list, I have more time for fun activities, which makes me feel happier and more balanced. Using this app helps me manage my stress levels by clearly seeing what I need to do so I can avoid the anxiety that comes with unfinished homework.

The app can improve my brain and body health by encouraging me to take breaks from social media and focus on my tasks. By focusing on my tasks, I spend more time doing things I enjoy, which is important for my overall well-being.

Design

The app uses humane design, as it uses friendly and cute expressions to motivate users. This encourages user’s persistence without making them feeling pressured. The happy faces motivate me to complete tasks and seeing that how I finished the tasks make me feel proud of my self. It’s not addictive because it doesn’t specifically make people keep opening the app, and you can still decide for yourself whether to use it or not.

Long-term Impact

Using this app can help me become more organized and reduce unnecessary screen time. It can lead to better emotional health, less stress, and an overall sense of control over my daily activities.

link to demonstration

Health – Psychology & Stress

I will now share my progress in Health.

In Health class, we are learning about the psychology of stress and the function of some parts of our brains.

Pre-frontal cortex:

The pre-frontal cortex foucus attention and allows us to read, write, compute, analyze, and interpret.

Amygdala:

The amygdala is a pair of almond shape structures, they react to fear, danger, and threat.

Hippocampus:

The Hippocampus manage your response to threats and storage memory.

The Wellness Compass

By using the wellness compass, we can find out our strength and weakness in managing our stress and emotions, let us reflect and improve our stress resiliance skill.

FFF Respond (Fight, Flight, Freeze)

Fight: attack the thing or person threatening us

Flight: Run away from the thing threatening us

Freeze: lose the ability to move/think when threatened

The FFF respond are ways that protect us to stay alive in the old days. They are caused by our amygdala feeling threatened. But in nowdays we often experience false FFF, which is when our brain feel we are in danger but we actually are not, so with our preforntal cortext, we can think deeply and respond calmer.

Design Technology

1. Empathize

In Empathize, we do research on existing products and other teammates’ experience. We analyze to find out the advantages and disadvantages and apply on our product.

2. Define

In Define, we write down the goal for the project and what I need to acheieve it to make sure our project meets what clients need.

3. Ideate

In Ideate, we jots down ideas in multiple technical drawings and we create plans to make sure we finish the projects ontime.

4. Prototype

In Prototype, we build out prototype of our final design and show our technical skills.

5. Test

In Test, we test how the final product function and reflect on the advantages and disadvantages.

Goal for next semester:

By the end of next semester, I will reduce the number of mistakes in my final product to 1-2 and complete the project on time.

☻Math Project🏁

1.What math did you use for this project?

-We calculate our speed by using ratios.

2.If you could re-do this project, what changes would you make during your timed trials to help your prediction for the final race?

-I will calculate the ratios more correctly.

3.What units of measure did you use during your timed trials?

-Centimeters and meters.

4.What happened to groups that didn’t include units on their paper?

-They walk too fast or too slow.

⌞My Box In DT⌝

What you are designing?

-The box to put our small pieces for the recycle game project

What recycled material you are using?

-I am using cardboard.

 

 

What tools are you using?

-I am using knife to cut the cardboard and hot glue gun to stick the cardboard.

What is the process, step by step?

  1. tray the outline on the cardboard
  2. cut the cardboard
  3. fold them
  4. stick them with hot glue gun

How are you being safe?

-I didn’t talk when I am cutting the cardboard.

-Draft Of My Board Game-

I want to create a game that has bad guy and good guy. Bad guy can throw banana in front of a hole, so when someone step on the banana he/she will fall into the hole. Good guy can help other people away from the hole.

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